DIGITAL CONTENT
My name is Natalia Yandyganova, and I am a creative director and producer passionate about creating branding content and producing independent art. In my work, I focus on developing new highly engaging ways of storytelling, by implementing technology and staying on top of new media outlets and social trends. In the past years, I’ve been working with projects in Immersive Theatre, Game Design, Virtual and Augmented Reality, Mobile apps, and Interdisciplinary Art. I have been trained as a convergent journalist, and am proficient in conception, production, and distribution of high quality visual, audio and written content.
As a Russian-American professional and artist working in NYC for almost 7 years, I have a unique perspective that allows me to create highly impactful work on a global scale for multicultural audiences.
My name is Natalia Yandyganova, and I am a creative director and producer passionate about creating branding content and producing independent art. In my work, I focus on developing new highly engaging ways of storytelling, by implementing technology and staying on top of new media outlets and social trends. In the past years, I’ve been working with projects in Immersive Theatre, Game Design, Virtual and Augmented Reality, Mobile apps, and Interdisciplinary Art. I have been trained as a convergent journalist, and am proficient in conception, production, and distribution of high quality visual, audio and written content.
As a Russian-American professional and artist working in NYC for almost 7 years, I have a unique perspective that allows me to create highly impactful work on a global scale for multicultural audiences.
VIDEO
VIDEO
INNOVATIVE STORYTELLER

THE WAITING ROOM
2024 - Present
Role: Director, Writer, Co-Producer
Genre: immersive, interactive, theatrical experience, Gen AI
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AI: The Waiting Room is an immersive AI-driven theatrical experience that personalizes an audio narrative for each audience member based on their real-time input, creating a unique show within a shared space.
Participants receive a mysterious message from their future self and enter the waiting room where artificial intelligence reveals their projected futures. From the fulfillment of personal aspirations to a global crisis that transforms the world — the experience explores a strange and unpredictable landscape where technology and humanity collide, inviting reflection on how individual input shapes possible futures.

THE RESURRECTION FILES
2026
Role: AI Video Creator
Genre: Live Sci-Fi Drag Performance
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In the year 3030, Artificial Intelligence has erased humanity. Emotion deleted. Culture archived. But buried in a forbidden digital ruin, two legendary diva files survive.
The Resurrection Files is a cinematic drag theatre production where pop icons, cabaret rebellion, and futuristic spectacle collide.
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Creator & Executive Producer: Liam Du Preez Paterson
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Music & Sound Design: Vitor Bravo​

SOULMATES (NOT) FOUND
Role: Writer, Director
Genre: Immersive, Participatory, Comedy, GenAI
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“Soulmates: (Not) Found” is an immersive and interactive experience exploring the implications of Artificial Intelligence on human life and one of its most enigmatic concepts - the soul.
The story:
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To decrease growing alienation among humans, scientists developed an algorithm that helps people find their ultimate platonic soulmates. The technology is now being implemented in public spaces in its test-flight mode and is led by an AI pilot.
2023

LARP Groundbreaking Takeoff
2023
Role: Writer, Director
Genre: LARP, Gen AI
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The story:​
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Welcome to "The Groundbreaking Take Off" an immersive live-action role-playing (LARP) experience where you, the audience members, step into the shoes of a corporate team of the groundbreaking AI-Rlines, the first airlines offering fully AI-piloted flights.

J & K 1965
Role: Assistant Director & AR Technology Partnership Lead
Genre: Theatre, Immersive, Interactive, AR
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NEW YORK CITY – The year is 1965. The infamous “Needle Park,” becomes the backdrop for an interactive, immersive journey of addiction and its aftermath. This audience-driven narrative immerses participants in the fictionalized world of John and Karen, based on a real couple whose lives were the subject of a moving LIFE Magazine photo essay. In their own words, they were "animals in a world no one knows."
Written by LIFE associate editor James Mills, the essay was part of a two-part series on narcotics in the United States. Eppridge's pictures, the most controversial Life ever published, shocked readers by bringing the grim reality of addiction into the American living room and are now coming to life with AR technology alongside the site-specific performance set at a NYC park.